/**
 * Tibia GIMUD Server - a free and open-source MMORPG server emulator
 * Copyright (C) 2017  Alejandro Mujica <alejandrodemujica@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef FS_CYLINDER_H_54BBCEB2A5B7415DAD837E4D58115150
#define FS_CYLINDER_H_54BBCEB2A5B7415DAD837E4D58115150

#include "enums.h"
#include "thing.h"

class Item;
class Creature;

static constexpr int32_t INDEX_WHEREEVER = -1;

enum cylinderflags_t {
	FLAG_NOLIMIT = 1 << 0, //Bypass limits like capacity/container limits, blocking items/creatures etc.
	FLAG_IGNOREBLOCKITEM = 1 << 1, //Bypass movable blocking item checks
	FLAG_IGNOREBLOCKCREATURE = 1 << 2, //Bypass creature checks
	FLAG_CHILDISOWNER = 1 << 3, //Used by containers to query capacity of the carrier (player)
	FLAG_PATHFINDING = 1 << 4, //An additional check is done for floor changing/teleport items
	FLAG_IGNOREFIELDDAMAGE = 1 << 5, //Bypass field damage checks
	FLAG_IGNORENOTMOVEABLE = 1 << 6, //Bypass check for mobility
	FLAG_IGNOREAUTOSTACK = 1 << 7, //queryDestination will not try to stack items together
	FLAG_PLACECHECK = 1 << 8, //Special check for placing the monster
};

enum cylinderlink_t {
	LINK_OWNER,
	LINK_PARENT,
	LINK_TOPPARENT,
	LINK_NEAR,
};

class Cylinder : virtual public Thing
{
	public:
		/**
		  * Query if the cylinder can add an object
		  * \param index points to the destination index (inventory slot/container position)
			* -1 is a internal value and means add to a empty position, with no destItem
		  * \param thing the object to move/add
		  * \param count is the amount that we want to move/add
		  * \param flags if FLAG_CHILDISOWNER if set the query is from a child-cylinder (check cap etc.)
			* if FLAG_NOLIMIT is set blocking items/container limits is ignored
		  * \param actor the creature trying to add the thing
		  * \returns ReturnValue holds the return value
		  */
		virtual ReturnValue queryAdd(int32_t index, const Thing& thing, uint32_t count,
				uint32_t flags, Creature* actor = nullptr) const = 0;

		/**
		  * Query the cylinder how much it can accept
		  * \param index points to the destination index (inventory slot/container position)
			* -1 is a internal value and means add to a empty position, with no destItem
		  * \param thing the object to move/add
		  * \param count is the amount that we want to move/add
		  * \param maxQueryCount is the max amount that the cylinder can accept
		  * \param flags optional flags to modify the default behaviour
		  * \returns ReturnValue holds the return value
		  */
		virtual ReturnValue queryMaxCount(int32_t index, const Thing& thing, uint32_t count, uint32_t& maxQueryCount,
				uint32_t flags) const = 0;

		/**
		  * Query if the cylinder can remove an object
		  * \param thing the object to move/remove
		  * \param count is the amount that we want to remove
		  * \param flags optional flags to modify the default behaviour
		  * \returns ReturnValue holds the return value
		  */
		virtual ReturnValue queryRemove(const Thing& thing, uint32_t count, uint32_t flags) const = 0;

		/**
		  * Query the destination cylinder
		  * \param index points to the destination index (inventory slot/container position),
			* -1 is a internal value and means add to a empty position, with no destItem
			* this method can change the index to point to the new cylinder index
		  * \param destItem is the destination object
		  * \param flags optional flags to modify the default behaviour
			* this method can modify the flags
		  * \returns Cylinder returns the destination cylinder
		  */
		virtual Cylinder* queryDestination(int32_t& index, const Thing& thing, Item** destItem,
				uint32_t& flags) = 0;

		/**
		  * Add the object to the cylinder
		  * \param thing is the object to add
		  */
		virtual void addThing(Thing* thing) = 0;

		/**
		  * Add the object to the cylinder
		  * \param index points to the destination index (inventory slot/container position)
		  * \param thing is the object to add
		  */
		virtual void addThing(int32_t index, Thing* thing) = 0;

		/**
		  * Update the item count or type for an object
		  * \param thing is the object to update
		  * \param itemId is the new item id
		  * \param count is the new count value
		  */
		virtual void updateThing(Thing* thing, uint16_t itemId, uint32_t count) = 0;

		/**
		  * Replace an object with a new
		  * \param index is the position to change (inventory slot/container position)
		  * \param thing is the object to update
		  */
		virtual void replaceThing(uint32_t index, Thing* thing) = 0;

		/**
		  * Remove an object
		  * \param thing is the object to delete
		  * \param count is the new count value
		  */
		virtual void removeThing(Thing* thing, uint32_t count) = 0;

		/**
		  * Is sent after an operation (move/add) to update internal values
		  * \param thing is the object that has been added
		  * \param index is the objects new index value
		  * \param link holds the relation the object has to the cylinder
		  */
		virtual void postAddNotification(Thing* thing, const Cylinder* oldParent, int32_t index, cylinderlink_t link = LINK_OWNER) = 0;

		/**
		  * Is sent after an operation (move/remove) to update internal values
		  * \param thing is the object that has been removed
		  * \param index is the previous index of the removed object
		  * \param link holds the relation the object has to the cylinder
		  */
		virtual void postRemoveNotification(Thing* thing, const Cylinder* newParent, int32_t index, cylinderlink_t link = LINK_OWNER) = 0;

		/**
		  * Gets the index of an object
		  * \param thing the object to get the index value from
		  * \returns the index of the object, returns -1 if not found
		  */
		virtual int32_t getThingIndex(const Thing* thing) const;

		/**
		  * Returns the first index
		  * \returns the first index, if not implemented 0 is returned
		  */
		virtual size_t getFirstIndex() const;

		/**
		  * Returns the last index
		  * \returns the last index, if not implemented 0 is returned
		  */
		virtual size_t getLastIndex() const;

		/**
		  * Gets the object based on index
		  * \returns the object, returns nullptr if not found
		  */
		virtual Thing* getThing(size_t index) const;

		/**
		  * Get the amount of items of a certain type
		  * \param itemId is the item type to the get the count of
		  * \param subType is the extra type an item can have such as charges/fluidtype, -1 means not used
		  * \returns the amount of items of the asked item type
		  */
		virtual uint32_t getItemTypeCount(uint16_t itemId, int32_t subType = -1) const;

		/**
		  * Get the amount of items of a all types
		  * \param countMap a map to put the itemID:count mapping in
		  * \returns a map mapping item id to count (same as first argument)
		  */
		virtual std::map<uint32_t, uint32_t>& getAllItemTypeCount(std::map<uint32_t, uint32_t>& countMap) const;

		/**
		  * Adds an object to the cylinder without sending to the client(s)
		  * \param thing is the object to add
		  */
		virtual void internalAddThing(Thing* thing);

		/**
		  * Adds an object to the cylinder without sending to the client(s)
		  * \param thing is the object to add
		  * \param index points to the destination index (inventory slot/container position)
		  */
		virtual void internalAddThing(uint32_t index, Thing* thing);

		virtual void startDecaying();
};

class VirtualCylinder final : public Cylinder
{
	public:
		static VirtualCylinder* virtualCylinder;

		virtual ReturnValue queryAdd(int32_t, const Thing&, uint32_t, uint32_t, Creature* = nullptr) const override {
			return RETURNVALUE_NOTPOSSIBLE;
		}
		virtual ReturnValue queryMaxCount(int32_t, const Thing&, uint32_t, uint32_t&, uint32_t) const override {
			return RETURNVALUE_NOTPOSSIBLE;
		}
		virtual ReturnValue queryRemove(const Thing&, uint32_t, uint32_t) const override {
			return RETURNVALUE_NOTPOSSIBLE;
		}
		virtual Cylinder* queryDestination(int32_t&, const Thing&, Item**, uint32_t&) override {
			return nullptr;
		}

		virtual void addThing(Thing*) override {}
		virtual void addThing(int32_t, Thing*) override {}
		virtual void updateThing(Thing*, uint16_t, uint32_t) override {}
		virtual void replaceThing(uint32_t, Thing*) override {}
		virtual void removeThing(Thing*, uint32_t) override {}

		virtual void postAddNotification(Thing*, const Cylinder*, int32_t, cylinderlink_t = LINK_OWNER) override {}
		virtual void postRemoveNotification(Thing*, const Cylinder*, int32_t, cylinderlink_t = LINK_OWNER) override {}

		bool isPushable() const override {
			return false;
		}
		int32_t getThrowRange() const override {
			return 1;
		}
		std::string getDescription(int32_t) const override {
			return {};
		}
		bool isRemoved() const override {
			return false;
		}
};

#endif
